STUCK. Someone, or something, is trapped in this cocoon! Alive or dead, who knows?
Camouflaged. Creatures more than 15 ft. away have to roll a perception or nature check (DC:12). On a failure this appears to blend into the environment such as a humanoid-sized boulder or plant bulb.
Sticky. This cocoon can be stuck to any surface.
Wiggle Wiggle. Roll [roll]1d6[/roll]. On a 1, the living creature inside manages to struggle a little. Creatures that can see the cocoon can roll a perception check (DC:12) to perceive the cocoon.
Protective Surface. When an attack misses the cocoon, raise its DC by 1 permanently.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This appears to blend into the environment such as a humanoid-sized boulder or plant bulb but in fact, a contains someone, or something, inside it. Alive or dead, who knows? What creature made it? What is happening inside it?
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.