Medium Undead, Lawful Evil
Armor Class 12 (armor scraps)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands all the languages it knew in life but can't speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fused Weapons. The berserker skeleton's axes are extensions of its forearms, preventing it from being disarmed.

Undead Fortitude. If damage reduces the berserker skeleton to 0 hit points, it collapses into a pile of bones and must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning, radiant or from a critical hit. On a success, the berserker skeleton reforms the following turn with 1 hit point instead.

Undead Savagery. Whenever the berserker skeleton has advantage on a melee weapon attack roll, it can make a melee attack as a bonus action.

Actions

Multiattack. The berserker skeleton makes two battleaxe attacks.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Description

Skeleton berserkers arise from necromancers searching for a savage sentinel to carry out its orders, or from a cursed burial ground in the wild places. Regardless of the place of origin, skeleton berserkers are ferocious attackers and difficult to destroy.

Habitat: ArcticCoastalDesertForestHillMountain

matthall2189

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