Fused Weapons. The berserker skeleton's axes are extensions of its forearms, preventing it from being disarmed.
Undead Fortitude. If damage reduces the berserker skeleton to 0 hit points, it collapses into a pile of bones and must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning, radiant or from a critical hit. On a success, the berserker skeleton reforms the following turn with 1 hit point instead.
Undead Savagery. Whenever the berserker skeleton has advantage on a melee weapon attack roll, it can make a melee attack as a bonus action.
Multiattack. The berserker skeleton makes two battleaxe attacks.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Description
Skeleton berserkers arise from necromancers searching for a savage sentinel to carry out its orders, or from a cursed burial ground in the wild places. Regardless of the place of origin, skeleton berserkers are ferocious attackers and difficult to destroy.
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