Medium Humanoid (Orc), Chaotic Evil
Armor Class 15 (Ring Mail)
Hit Points 50 (4d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +6, CON +5
Condition Immunities Frightened
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Athlete: When you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft.

Blindsight: 10 feet. Within that range, can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.

Actions

Multiattack: 2 attacks

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Shout. As a bonus action, the orc can provide a +1 Bonus to all other Blood orcs in 60ft to Attack rolls and Damage rolls. This effect lasts 2d4 rounds.

Previous Versions

Name Date Modified Views Adds Version Actions
9/15/2022 11:11:06 AM
11
2
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Coming Soon
9/15/2022 11:17:51 AM
7
0
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Coming Soon
9/15/2022 11:19:05 AM
8
0
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Coming Soon

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Sarevon

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