Athlete: When you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft.
Blindsight: 10 feet. Within that range, can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.
Multiattack: 2 attacks
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Shout. As a bonus action, the orc can provide a +1 Bonus to all other Blood orcs in 60ft to Attack rolls and Damage rolls. This effect lasts 2d4 rounds.
Previous Versions
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9/15/2022 11:11:06 AM
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11
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9/15/2022 11:17:51 AM
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7
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9/15/2022 11:19:05 AM
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8
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Coming Soon
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