Medium Construct, Unaligned
Armor Class 18
Hit Points 86 (12d10 + 20)
Speed 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws DEX +7
Senses Passive Perception 18
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Sharpshooter. The Archerfish ignores half cover and three-quarters cover.

Actions

Rapier. Melee Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage. 

Spit. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Acid Arrow. Ranged Spell Attack. +9 to hit, range 90 ft., one target. Hit: 9d4 bludgeoning damage (it's not acid, just water). On a miss, the arrow splashes the target with half as much initial damage.

Bonus Actions
Bardic Inspiration. As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Unsettling Words As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 ft. Roll the Bardic Inspiration die (1d8). The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Description

Small, silver fish with black stripes and spots, this fish favors shallower waters and rivers. It uses it's highly specialized mouth-shape to create a narrow jet of water which can hit targets a very large distance away.

This one is inside a mech suit that looks like famous bard Archie Marrin.

This monster is based on a real fish, any one of the genus Toxotes.

Habitat: Underwater

ArcherfishEmpress

Comments

Posts Quoted:
Reply
Clear All Quotes