Armor Class
9
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
13
(+1)
DEX
9
(-1)
CON
14
(+2)
INT
2
(-4)
WIS
5
(-3)
CHA
2
(-4)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60, Passive Perception 7
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the boar zombie moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
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