Large Swarm of Large beasts, Unaligned
Armor Class 13 Natural Armor
Hit Points 26 (2d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages Sylvan --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Description

This elemental creature strongly resembles an elk in all its characteristics, except that it is made up of plants, not flesh and bone. Travellers tell of having herds of them help them navigate through dangerous areas and densely forested places. These accounts are subject to much doubt, some reputable merchants and higher-up nobles have experienced similar occurrences. Blossomhorns are also perfect sacrifices to gods of death and decay, but gods of nature highly frown upon creatures considered sacred among their worshipers being sacrificed. The question is, adventurer, do you believe the rumours?

Previous Versions

Name Date Modified Views Adds Version Actions
9/15/2022 5:23:30 PM
3
1
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Coming Soon

Monster Tags: beast companion

Habitat: Forest

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