Charge. If the skeleton moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The skeleton makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
When a centaur is brought down by an evil mage, or when a centaur burial ground becomes corrupted, a skeletal centaur might rise from the earth to serve some dark power. Lacking the free spirit of its living brethren, these beings rarely stray from the place they were raised unless commanded to do so.
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