Portal Jump. Four times per day, a portal drake can enter any portal and emerge from any other portal through which it has traveled.
Portal Sight. A portal drake can look through any portal and see out of any other portal through which it has traveled. This effect does not change perceptions or properties of the portal on the other side. A portal drake cannot cast spells through a portal.
Innate Spellcasting. The portal drake can cast the following spells:
At-Will: detect magic
1/day: blur, mirror image
Multiattack. The portal drake makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Poison Breath (Recharge 5–6). The portal drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
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