Large Undead (Lizardfolk), Chaotic Evil
Armor Class 17
Hit Points 94 (6d12 + 6)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
19 (+4)
Damage Vulnerabilities Force
Damage Resistances Necrotic
Condition Immunities Charmed, Deafened, Exhaustion
Senses Passive Perception 12
Languages He doesn’t speak.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dispel magic. He has two level 3 slots and can use dispel magic.

Actions

Action Name. Indulge. He can use his magic and for each d6 he uses to hurt himself, he gains 1d6 to his damage for his next attack.

Action Melee Attack. Sword of Six. This sword gives him +7 to attack. On a hit, it does 2d6 necrotic damage and 1d10 slashing damage. On a hit, it takes away the targets immunity to the scream attack.

Action Ranged Attack. Scream. His bloodcurdling scream gives everyone disadvantage on attack rolls if they fail the dc 14 charisma saving throw. On a success, they are immune to it forever, but it haunts them. 

Reactions

Reaction. If someone moves away from him, he can try to grapple them. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He can only be used in the Crypt of Six. He made it, and controls the peculiar things that defend it. 

Lair and Lair Actions

You enter the secret passage of his Crypt, and he stands there, waiting, to kill you and your party. His DC goes up to 15 in his lair. 

 

 

Habitat: Underdark

Swampwaffle321

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