Legendary Resistance. The Archranea receives normal damage from critical hits.
Vengence Spit. Any creature in a 30ft cone from the Arachnea must make a DEX saving throw DC(18) or take 3d12 + 12 acid damage, the area of the floor afected with this attack become full of acid dealing 3d12 acid damage to enemies that enters the area or start its turn there and decaing 1d12 damage per round until it deals no damage.
Web. Before attacking a creature the Archranea can throw a web to the creature, the creature must make a DEX saving throw DC(18) or be grapple by the web, it cant make saving throws or take reactions while grapple, the web disolves it self at the end of the turn it was use on.
Bite. Melee Weapon Attack: +18 to hit, reach 5 ft., 1 target. Hit: 24 (3d6 + 6) Piercing damage. The creature must make a DC (20) CON saving throw or become paralized until its next turn.
Suck. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 46 (5d8 + 6) Necrotic damage. The Archranea can only perform this attack on a grapple enemie and it gets this action as a bonus action on grapple enemies.
Swing. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 6) Bludgeoing damage. On hit the Archranea sends flying the creature 50ft away if it hits against a solid surface it receive and extra 8d12 Bludgeoning damage an 4d6 Necrotic damage
Create Web. The Archranea can create big webs, the web starts on the moment this ability is use and ends in the place where the Archranea finish its turn, its a straigth line, any creature that passes trougth the web gets the effect of the webs as described in the Archranea´s Lair regional effect.
Web stoper. As a reaction to an attack the Archgranea can throw a web to the enemie creature, the web disolves on the creature and deals 1d6 acid damage, also that creature can not use bonus actions this turn.
The Archranea can perform 1 legendary action after a succesfull suck
Envolve. The Archranea envolves a creature in a big web after a succesfull attack grappling the creature, this deals 1d6 necrotic damage extra per attack and can only be liberated by the fire of the lair.
Lair and Lair Actions
An Archranea lives in a place of desolation where it gets its food from all sort of creature, usually a cave or a dungeon, the lair is dark and full of webs, usually is made of two different levels, a top level where any visitant will enter and a bottom level made by the Archranea where it moves undetectable and stores its prey.
Lair Actions
On initiative count 20 (losing initiative ties), the Archranea takes a lair action to cause one of the following effects; the Archranea can’t use the same effect two rounds in a row:
- The Archranea enters one of its Holes and start walking on the bottom of the lair, while in the bottom the Archranea its undetected, can move double its speed and has advantage on his next attack after leaving the bottom of the lair.
- The Archranea leaves from a hole the bottom of the lair and attacks its closed enemy with webs made from the bottom of the lair, if the attack succed it grapple its enemie in webs and move around with the Arachnea until its gets released by a STR saving throw DC(15).
Regional Effects
The region containing a legendary Arachnea’s lair is full of webs and its acomodated to serve the Archranea, which creates one or more of the following effects:
- All creatures except the arachnea moves half their speed on the lair until they burn the webs using the fire in the lair of the Archranea.
- There are holes around the lair.
- There is a constan sound of moving spiders in the zone.
If the Archranea dies, these effects fade over the course of 2d8 days.
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