Bonus Proficiencies. +2
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Bonus Proficiencies: 1st-level Warrior feature
The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.
In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Martial Role
Attacker. The sidekick gains a +2 bonus to all attack rolls.
Improved Critical. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10+ its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The Sidekick can use this feature twice between rests starting at 20th level.
Previous Versions
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6/24/2022 10:10:36 PM
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9/16/2022 2:08:03 AM
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11
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Coming Soon
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