Large Celestial, Any Good Alignment
Armor Class 16
Hit Points 56 (8d10 + 6)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws CHA +7
Skills Insight +4, Perception +4
Damage Resistances Cold, Necrotic, Radiant
Condition Immunities Exhaustion, Unconscious
Senses Passive Perception 14
Languages Celestial , understands All languages while in moonlight but cannot speak them.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Celestial Sight. The angel has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The eagle makes two attacks: one with its wings and one with its Mace.

Wing Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 5) bludgeoning damage.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 5) bludgeoning damage.

Spellcasting. The angel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

 

Cantrips (at will): Druidcraft, Frostbite, Sacred Flame, Spare the Dying, Word of Radiance

1st level (4 slots): Ice Knife, Protection from Good and Evil, Sanctuary, Searing Smite

2nd level (2 slots): Branding Smite, Warding Bond, Wither and Bloom

3rd level (1 slot): Sleet Storm, Tidal Wave

This Angels innate abilities come from the merits of its previous life. Choose from one of the following options for this angel:

Necrotic Shroud. The angels eyes briefly become pools of darkness, and ghostly, flightless wings sprout from its back temporarily. Creatures other than its allies within 10 feet of the angel that can see it must succeed on a Charisma saving throw (DC 14) or become frightened of the angel until the end of it's next turn. Until the transformation ends, once on each of its turns, the angel can deal extra necrotic damage to one target when the angel deals damage to it with an attack or a spell. The extra damage equals the angels Charisma bonus.

Radiant Consumption. Searing light temporarily radiates from the angels eyes and mouth. For the duration, it sheds bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of its, each enemy creature within 10 feet of it takes cold damage equal to the angels Charisma modifier. Until the transformation ends, once on each of its turns, the angel can deal extra cold damage to one target when the angel deals damage to it with an attack or a spell. The extra damage equals the angels Charisma modifier.

Radiant Soul. Two luminous, spectral wings sprout from the angels back. The angel has a flying speed equal to double your walking speed, and once on each of its turns, it can deal extra radiant damage to one target when the angel deals damage to it with an attack or a spell. The extra damage equals the angels Charisma modifier.

Description

This angel was resurrected after living a mortal life worshiping and doing Selune's deeds. They have the characteristics of their previous body but they are more celestial in appearance now that they have ascended.

Monster Tags: Misc CreatureAngel

SnartyBooseGumps

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