Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 18 splint, shield
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws WIS +3
Skills Intimidation +5
Senses Passive Perception 10
Languages Any two langues
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blighted Aura. When a creature within 10 feet of the champion of filth makes an attack roll, ability check, or saving throw, the creature rolls 1d4 and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn't stack with bane.

Divine Health: The Champion of Filth is immune to disease.

Spellcasting. The Champion of Filth is a 7th level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, 5+ to hit with spell attacks). The Champion of Filth has following Paladin spells prepared:
1st level (4 slots): detect poison and disease, ray of enfeeblement 
1st level (3 slots): blindness/deafness, hold person

Actions

Multiattack. The Champion of Filth makes two longsword attacks

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and 9 (2d8) necrotic damage.

 

Description

A knight in rust covered armor wearing a worn out green and yellow surcoat over its armor. Carrying a rusted longword and shield. With an emblem of a fist squeezing a red heart emblazed on the knights surcoat and shield. 

Steampunkmike

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