Unfeeling. This monster is unnafected by checks and attacks that use the charisma stat
False appearance. The ameis can disguise itself as any small debriss, any creature that makes an perception roll of 14 sees the ameis.
Brittle. As the Ameis is dameged, it must make a dexterity save of 15, if it fails its movement speed is reduced by 5.
Sure shot. The ameis shoots its munition, dealing each 1d6+1 bludgeoning damage. (Range 30 ft., to hit +3.)
Ram. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
Snipe. RangedWeapon Attack: +3 to hit, range 60 ft., 1 target. Hit: 8(2d4 + 1) piercing damage.
As a bonus action, the ameis can pick up up to 12 tiny objects, and use them as munition. For each object roll a d12, if its a 1,2 or 3 the loading of the object fails and the rest of the objects cant be loaded for a full turn.
As a reaction the ameis can prepare to self destruct when it goes below 8 hit points, when it is succesfull any creature within 20 ft must make a dexterity check of 14 or take 4d6 fire damege.
Description
The ameis is a proficient scavenging unit, collecting debris necesary for the production and repair of other members of the legion. They move fast using propellers and compressed air jets, making them vulnerable for attacks that damage their movement systems, making them quick to fail to move when their propulsion systen or propeler systems. They can use theis surroundings to their advantages, using debris and rocks as ammunition and having a camouflage system on board.
They where designed to prolong the working of the legion units as they collect resources nessesary for the repair of any other units and the creation of other units.
Comments