Armor Class
9
Natural
Hit Points
9
(3d6 - 1)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
8
(-1)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Fire
Damage Resistances
Piercing
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Acorn. When consumed by a creature the creature gains 1hp and the Acorn dies.
An Acorn That Cracks. When the Acorn dies it breaks and only serves as a small item.
Actions
Choke. Melee Weapon Attack: +29 to hit, reach 5ft., one target. Hit: 2 bludgeoning damage.
Reactions
Deadly choking. When a creature eats the acorn (see Acorn) roll a d10 on a 10 the Acorn can make the Choke attack targeting the creature who ate it at the start of each of its turns until the acorn is removed. You also don't heal 1hp if you got a 10.
Description
Its an Acorn.
Comments