Large Celestial (Angel), Lawful Good
Armor Class 21 (Plate)
Hit Points 243 (18d10 + 144)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +15, WIS +15, CHA +18
Skills Arcana +16, History +18, Insight +20, Intimidation +17, Perception +19, Religion +21, Survival +19
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, Truesight 120 ft., Passive Perception 24
Languages All, Celestial
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons. Astoria's weapon attacks are all divine, magical. When Astoria hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Magic Resistance. Astoria has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Astoria makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

Flying Sword. Astoria releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If Astoria can see the sword, Astoria can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to Astoria hands. If the hovering sword is targeted by any effect, Astoria is considered to be holding it. The hovering sword falls if Astoria dies.

Legendary Actions

Astoria can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Astoria regains spent legendary actions at the start of its turn.

Teleport. Astoria magically teleports, along with any equipment it is wearing or carrying, up to 20 feet behind any player.

Searing Burst (Costs 2 Actions). Astoria emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze. Astoria targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until player makes a successful DC 15 constitution saving throw.

Description

Astoria's blonde long hair hangs to its calves, its chest now open to reveal a empty and dark hole where its beautiful, kind heart was. Its skin now grey making its once angelic eyes black as a demon's heart. Astoria now guarding its heart to stop trespassers from taking the only thing it has left.

Lair and Lair Actions

A leveled snow mountain top that acts as a arena for those who trespass Astoria's altar that holds its very own heart.

Monster Tags: Angel

Habitat: Mountain

Williamdagoat

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