Medium Swarm of Medium undead, Neutral Evil
Armor Class 8 Varies
Hit Points 2 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Walker drops to 1 hit point instead.

Zombie bite. If a Walker should attack any living creature, roll a D20. On a 1 the character is bitten, DM fudging is allowed here.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Strike. 1D20+1, 1D4 Dmg

Description

Walkers are dead corpses that reanimate after death, they stumble the Earth looking for food to feast on. They are easily killed by themselves, but in a large group or hoard  they can and often are extremely dangerous.

Monster Tags: undead

Habitat: Urban

Cyberking2008

Comments

Posts Quoted:
Reply
Clear All Quotes