Undead Fortitude. If damage reduces the Walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Walker drops to 1 hit point instead.
Zombie bite. If a Walker should attack any living creature, roll a D20. On a 1 the character is bitten, DM fudging is allowed here.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Strike. 1D20+1, 1D4 Dmg
Description
Walkers are dead corpses that reanimate after death, they stumble the Earth looking for food to feast on. They are easily killed by themselves, but in a large group or hoard they can and often are extremely dangerous.
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