bokoblin captains. some bokoblins have a horn that they can blow to alert other monsters that enemys are near. these bokoblins have advantage on perception saving throws. they also gain the following action.
bokoblin horn. if the bokoblin notices a creature it can make a 20 ft radius were all allies of the bokoblin know were the enamies are.
hydrophobia. bokoblins are known for there fear of water. if a bokoblin is submerged in water then they die
spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 9) piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit range 80/320 ft., one target. Hit: 12 (3d6 + 4) piercing damage.sometimes a bokablin will have a different arrow use a d10 to determin if it does 2or19=ice arrow 3 or18=fire 4or17=lightning 20=bomb 1,5,6,7,8,9,10,11,12,13,14,15,16=regular
bomb.this does an extra 18 (4d6 + 4) fire damage to creatures within 20 feet of the target.
lightning. this arrow does an extra 12 (3d6 + 4) lightning damage, the target must make a dc 16 constitution saving throw or be stunned until the end of there next turn
ice.this arrow freezes the target, the target must make a dc16 constitution saving throw or be petrified until the end of there next turn
fire. this arrow does an extra 12 (3d6 + 4) fire damage and ignites all flamible objects. if this hits grass the grass explodes in flame in a 10ft radius doing 12 (3d6 + 4) fire damage damage to all creatures who start there turn in the radius
Description
bokoblins are the infantry of ganon being the weakest monsters in his army. they cary blunt little clubs, sharp spears, and other varius weapons.
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