Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Undead Fortitude. If damage reduces the Corrupted Bulette to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Undead Bulette drops to 1 hit point instead.
Turn Resistance. The Corrupted Bulette has advantage on saving throws against any effect that turns undead.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Deadly Leap. If the Corrupted Bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the Corrupted Bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Corrupted Bulette's space.
Reactive Retreat. The Corrupted Bulette burrows up to half it's burrow speed after receiving damage. (Only usable after becoming bloodied)
Description
Creatures who stray into The Nightmare don't usually stay the same and the Corrupted Bulette is a cutting example of that fact. Missing most of it's hardened carapace to reveal it's rotted and twisted flesh beneath, sporting a mouth filled with the eyes and faces of those who were unfortunate enough to come across it.
Comments