Huge Swarm of Large beasts
Armor Class 14 in human form 16 in human with wolf ears and tail form and 20 in beast form
Hit Points 80 (20d20)
Speed 45 ft., Climb 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +9, DEX +8, CON +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning from non magical attacks; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Bludgeoning
Senses Darkvision Has this active at all times and only turns off in human form, Tremorsense, Passive Perception 5
Languages Common when not in beast form
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Wolf Beast. A werewolf can only cast the beast form spell when in it's beast form

Claws.werewolves have sharp claws so when you get hit roll 1 20 sided dice if you roll 18 or lower it causes your character to start bleeding really quickly if you roll a 19 or higher it only creates a minor scratch

Actions

Turn human. The werewolf turns into a human

Melee Attack. Melee Weapon Attack: + 8 to hit, reach 3 ft., 2 target. Hit: 2d5 + 10 slashing damage.

 

Legendary Actions

Summon pack.the werewolf summons it's pack that consist of 2 Gammas 2 betas and 2 omegas

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Werewolves are large humans with wolf like features such as wolf ears a wolf tail a snout and they are covered in full but werewolves can also transform into a human. There are four versions of werewolves with the weakest the beta the second weakest omega second strongest gamma and the strongest alpha Omegas are born as werewolves giving them complete mastary of there werewolf form letting them turn whenever they want the Omegas are people that were turned into a werewolf by a alpha they are bigger and faster but they do not have complete control of there beast form making it so whenever they turn they have a chance at losing control of there form then gammas they have the control over there beast form like a beta does but they also have the power of a omega they can be ether born as a werewolf or turned into one and finally the alphas they are the leaders of there packs and are the strongest and biggest and have control over there form.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticForestGrasslandHillMountain

golddragon571

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