Undead Fortitude. If damage reduces the Walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Walker drops to 1 hit point instead.
Zombie bite. If a Walker should attack any living creature, roll a D20. On a 1 the character is bitten, DM fudging is allowed here.
POP! When this Bloater dies, it pops and spreads colagulated blood and entrails, on a D4 radius. this will stun PCs until their next action.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Strike. 1D20+1, 1D4 Dmg
Description
Bloaters are Walkers that are filled with a putrid gas, this means when they die UH Oh, ya covered head to foot in entrails... these are not so deadly by themselves but when combined with other Walkers, they can be a real problem. Fast.
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