Medium Fiend (Devil), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 10 (10d4 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 60ft., Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The Baator Wasp makes two attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5ft., Hit: 9 (1d12+3) slashing damage.

Sting. Melee Weapon Attack: +3 to hit, reach 5ft., Hit: 15 (3d6+3) piercing damage.

Summon Devils (1/Day). The Baator Wasp summons 1d4 spined devils.

A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Description

Baator Wasps are minor devils that were used in the Blood Wars as advanced scouts. Their center eye is enchanted with true sight which allows them to locate invisible and disguised demons trying to sneak past the front lines. When a Baator Wasp locates an enemy it will sweep in and attack.

These Devils can also summon 1d4 Spined Devils to aid them in the fight. In the Material Plane, Baator Wasps will travel to rumored demon hot spots to find the source and close the gate. This aspect makes Baator Wasps a decent ally when facing down demons, however any person dealing with a devil must be careful because these Wasps are just as cunning and devious as any devil in the Nine Hells, not to mention their love for the taste of mortal flesh.

EchoVG

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