Amorphous. The blood amniote can move through a space as narrow as 1 inch wide without squeezing.
Self Spawn. When the blood amniote kills a living creature that has blood, it gains 1 hit die, increasing its current and maximum hit points accordingly.
When the blood amniote has gained 18 additional hit dice, it can use its action to split into two regular blood amniotes, each one having 18 hit dice as normal.
Multiattack. The blood amniote makes two melee attacks.
Blood Call. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature that has blood, it must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Description
"A clot of animate blood the size of a small house, this amoeba of failed life is hungry to add new blood to its oozing body."
The half-congealed blood of past victims gives a blood amniote its form, and its ties to the Negative Energy Plane give the creature animation. Mindless, it seeks only to pierce the fleshy carapace of all living creatures it comes upon so it can draw out the blood beneath.
Though these creatures are mindless, vestiges of past victims completely drained of blood remain imprinted on them. Observers sometimes see these random memories as faces that briefly form on the surface of a blood amniote, only to fall away again to formlessness moments later.
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