Armor Class
15
Hit Points
30
(5d8 + 7)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Skills
Athletics +5, Perception +6
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Common, Draconic, Elvish
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Saving Throws Dex +4, Con +5
Senses passive Perception 16
Vigilant. The defender can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Bonus Actions
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Legendary Actions
Mythic Actions
Comments