Tiny Undead, Neutral Evil
Armor Class 13
Hit Points 39 (6d8 + 12)
Speed 30 ft., Fly 50 ft.
STR
3 (-4)
DEX
14 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Blindsight 10ft., Darkvision 60ft., Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Stench. Any creature that starts its turn with the bloodmote cloud in its space must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny mosquito. The swarm can't regain hit points or gain temporary hit points.

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage plus 5 (2d4) necrotic damage, or 5 (2d4) piercing damage plus 2 (1d4) necrotic damage if the swarm has half of its hit points or fewer.

Description

"This cloud of buzzing insects boils toward its victims, droning ominously in its strangely deep pitch and accompanied by the sickly sweet aroma of blood."

A bloodmote cloud is made up of undead mosquitoes with a blood thirst. While a living mosquito is hardly more than an annoyance, and a swarm of the same is hardly cause for alarm, the appearance of a concentrated swarm of undead bloodsuckers is a calamity.

EchoVG

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