Bone Subsumption. When the boneyard deals damage to a creature with bone inside of it, the target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Multiattack. The boneyard makes three attacks: two with its bite and one with its tail.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) acid damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the boneyard can't use its tail on another target.
Utter Subsumption. The boneyard makes one tail attack against a Large or smaller target it is grappling. If the attack hits, the target takes an additional 41 (8d8 + 5) bludgeoning damage. If this damage reduces the target to 0 hit points, the boneyard crushes the target, killing it instantly. The target's skeletal features (if any) are then absorbed into the body of the boneyard.
Summon Minotaur Skeletons (1/Day). As a bonus action, three minotaur skeletons emerge from the body of the boneyard. A skeleton summoned in this way treats the boneyard as its master, and follows its orders to the best of its ability. After 1 hour, the minotaur skeletons are reabsorbed into the boneyard's body.
The boneyard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The boneyard regains spent legendary actions at the start of its turn.
- Move. The boneyard moves up to its speed.
- Summon Skeletons (Costs 2 Actions). 7 (1d4 + 5) skeletons emerge from the body of the boneyard. These skeletons act on their own initiative count and follow the boneyard's orders to the best of their ability.
Description
"The pile of bones before you stirs. The bones rise and reform, and as each bone finds its proper place, the shape of a huge serpentine creature emerges, one whose form is composed of interlocking bones, its head the skull of some unnamed and long-dead beast."
A boneyard is an undead creature made entirely from the bones of other dead creatures. However, unlike a skeleton or similar monster, a boneyard's form is fluid in the sense that it can appear merely as a pile of bones, or as a serpent composed of bones, or some other form of its choice. Boneyards have been called by many names, depending upon where they are encountered, including bone weirds, dancing bones, and bonetakers.
A boneyard weighs between 4,000 and 8,000 pounds, depending on the number of bones it has subsumed.
Combat
A boneyard seeks to bite and subsume the bones of its foes. If it can grapple a creature using its tail, it pulls it directly into its mass and attempts to kill it with Utter Subsumption as quickly as possible.
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