False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Multiattack. The blight makes two Branch attacks and two Grasping Root attacks.
Branch. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.
Grasping Root. Melee Weapon Attack: +11 to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 17). Until the grapple ends, the target takes 10 (1d6 + 7) bludgeoning damage at the start of each of its turns. The root has AC 16 and can be severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature grappled by the blight. Hit: 20 (3d8 + 7) piercing damage.
Description
Ancient blights were once mighty treants that have been corrupted by the blood of Gulthias or underwent a foul ritual performed by druids of Talona. It resembles a 40-foot-tall dead tree from afar until its 15-foot long rubbery roots and thorny branches come alive and become grasping, clawing tendrils when prey comes within reach. After it has captured a victim, the carnivorous ancient blight slowly constricts it with its tendrils. Those strong enough to survive the crushing tendrils are brought to the ancient blight's maw where it is shredded to pieces by the rows of spear-like teeth.
An ancient blight is an advanced version of the tree blight (Curse of Strahd, pg. 230).
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