Large Aberration, Chaotic Evil
AC 17    Initiative +13 (23)
HP 123 (13d10 + 52)
Speed 40 ft.
Mod Save
STR 23 +6 +6
DEX 24 +7 +10
CON 19 +4 +7
Mod Save
INT 18 +4 +4
WIS 11 +0 +0
CHA 8 −1 +2
Skills Perception +5
Vulnerabilities Acid
Resistances Fire, Necrotic, Radiant
Immunities Cold, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Unconscious
Senses Blindsight 90 ft., Darkvision 300 ft., Truesight 30 ft.; Passive Perception 15
Languages None
CR 7 (XP 2,900; PB +3)
Traits

Blood Frenzy. The lictor has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack. The lictor makes four attacks with its claws.

Claws. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Bonus Actions

Warp Shroud (2/day). The lictor uses psychic energy to become invisible, as if under the effects of Greater Invisibility.

Monster Tags: Core Spawn

TaAj88

Comments

Posts Quoted:
Reply
Clear All Quotes