Avoidance. If the monkey is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails .
Displacement. The monkey projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the monkey is incapacitated or has a speed of 0.
Zooming Arm. The monkey can use it's left arm reaching 60 feet to pull himself to a chosen place as a bonus action (the can move up to 60 feet using this feature), or interact with an object. After using this feature the can only use Right Fist during the turn.
Multiattack. The monkey makes one Right fist attack and a whip attack.
Right Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage. Targets additionally make a con save of 17, on a failed save dealing extra 3d4 piercing damage, this damage can be doubled for critical hits.
Left Whip. Melee/Ranged Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 10 (1d6 + 6) bludgeoning damage, plus 1d6 as acid damage.
Description
This monkey as been a victim of experiments, with most of it's skin removed and replaced with a dark shadow one. It's right hand is skinnier in comparison to it's body, and it as long claws. It's left arm is longer than it should be with a translucent vanishing blue color. On the back of it's neck there is an unnatural mark.
Previous Versions
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3/21/2019 12:39:17 PM
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3/21/2019 1:05:54 PM
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3/22/2019 9:12:13 AM
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31
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3/23/2019 12:14:42 PM
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54
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3/23/2019 12:16:35 PM
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37
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