Charge. If the slime moves at least 20 feet straight toward a target and then hits it with a spiked slam attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
Camouflage. The slime is able to blend in with its surroundings and has advantage on stealth checks when in an environment with lots of crystals.
Spiked Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage or piercing damage.
Description
The Crystaline Slime is a creature that has evolved from a basic slime. Living in a cave of mostly crystal, this creature has a very hard and shiny crystal shell that protects its soft slimey insides.
Previous Versions
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9/17/2022 2:50:24 PM
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9/17/2022 2:54:47 PM
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