Medium Or Small Ooze (Gem), Unaligned
Armor Class 13 Natural Armor
Hit Points 11 (2d6 + 1)
Speed 25 ft., Burrow 25 ft.
STR
4 (-3)
DEX
12 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
2 (-4)
Damage Resistances Piercing
Damage Immunities Acid, Poison, Psychic
Senses Blindsight (The creature can not see other creatures farther than 35 feet away.), Passive Perception 11
Languages N/A
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the slime moves at least 20 feet straight toward a target and then hits it with a spiked slam attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.
Slippery.  The slime has advantage on ability checks and saving throws made to escape a grapple.
Camouflage. The slime is able to blend in with its surroundings and has advantage on stealth checks when in an environment with lots of crystals.

 

Actions

Spiked Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage or piercing damage.

Reactions
Opportunity Attack. The creature can make an opportunity attack when a hostile creature that it can see moves out of its reach. To make the opportunity attack, it must use its reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves its reach.

Description

The Crystaline Slime is a creature that has evolved from a basic slime. Living in a cave of mostly crystal, this creature has a very hard and shiny crystal shell that protects its soft slimey insides.

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2022 2:50:24 PM
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1
Coming Soon
9/17/2022 2:54:47 PM
2
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Coming Soon

Habitat: Mountain

xalphamousex

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