Tiny Fiend, Neutral
Armor Class 18 (natural armor)
Hit Points 14 (4d4 + 6)
Speed 25 ft.
STR
4 (-3)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
8 (-1)
CHA
8 (-1)
Skills Acrobatics +5, Arcana +4, Stealth +5
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Well crafted. wearing heavy armor does not impose disadvantage on stealth checks for the armor.

Actions

Multiattack. The armor makes two melee attacks.

Needle rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. This particular suit was crafted for a fairy knight and now serves the warlock lotus.

demonpanda1

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