Multi-Class BS. He gets fighter traits AND barbarian traits from multiple primal paths. Path of Berserker, Greataxe weilder, Dragon and also Frenetic.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Cleave. 1 time a turn, he can swipe through multiple enimies next to eachother. It counts as a greataxe attack but add 1 dice for each other target and split the damage. Roll seperately.
Axe Smash. He does a strong blow that deals 6d12 slashing damage and if they fail a con save they take 2d4 force damage. This takes up a whole action
Action Melee Attack. Greataxe Attack: +13 to hit, reach 10 ft., 1 target. Hit: # (2d12 + 10)[Slashing] damage. Anyone within 10 feet of the target must make a dc 16 con save or take 2d6 force damage
Action Ranged Attack. Javelin Attack: +7 to hit, range 20/100 ft., 1 target. Hit: # (1d6 + 8) [piercing] damage. The opponent must make a dc 16 con save or take 4d6 electric damage
Bonus actions are rage and frenzy, granting + 4 to damage and an attack as a bonus action.
Rock Endurance. as a reaction, remove 1d12 + 7 damage from an attack. This can be done 3 times a long rest
AXE SMASH OF FURY: Brute smashes the ground at full force with his greataxe. Everything within 5 foot of where it hits must make a dc 23 dex saving throw or take 15d12 points of slashing damage and 5d8 points of force damage. Everything within 20ft must also roll but they only get hit with force. If they roll a nat one the damage is doubled. Also, any failed save causes that person to take 5d4 fire damage each turn for 10 minutes. Everyone who got hit by the axe is deafened along with any failed saves. Anyone who fails the save also gets knocked out for 1 round.
Description
He is a goliath that has lived as a champion in the arena. This is him at full power.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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