Illumination. The construct sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Death Burst. When the construct dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC14 Constitution saving throw or take 10 fir damage.
Multiattack. The construct makes one touch attack and one vine attack.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Vine. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d10 + 3) piercing damage, target creature is grappled, and has to make a DC14 Dex check to escape. If the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
Description
A golem wrought of flower and flame, the Cempoalxochitl spirit has lain dormant for generations, waiting to be reawakened in a time of need. This hulking mass of igneous rock, magma, and vines follows the command of its summoner.
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