Large Construct, Neutral
Armor Class 15
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan, Terran, Tletlahtolli
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Illumination. The construct sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Death Burst. When the construct dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC14 Constitution saving throw or take 10 fir damage.

Actions

Multiattack. The construct makes one touch attack and one vine attack.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Vine. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  (1d10 + 3) piercing damage, target creature is grappled, and has to make a DC14 Dex check to escape. If the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

Description

A golem wrought of flower and flame, the Cempoalxochitl spirit has lain dormant for generations, waiting to be reawakened in a time of need. This hulking mass of igneous rock, magma, and vines follows the command of its summoner.

Rogar_Swordbender

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