Armor Class
11
Hit Points
6
(1d6 + 2)
Speed
STR
17
(+3)
DEX
13
(+1)
CON
2
(-4)
INT
2
(-4)
WIS
2
(-4)
CHA
1
(-5)
Skills
Perception +4
Senses
Truesight 60 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Immobile. The tentacle is rooted in place, and cannot move from where it is summoned.
Extension of a Curse's Will. The Cursed Tentacle may be dismissed by the Living Curse that summoned it as a free action, at any time.
Actions
Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the tentacle cannot attack another target.
Bludgeon. Melee Weapon Attack: +5. If the target is Grappled by the tentacle, this attack is made with advantage.
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