Tiny Fey, Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 81 (20d6 + 20)
Speed 30 ft.
STR
2 (-4)
DEX
20 (+5)
CON
12 (+1)
INT
22 (+6)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +11, WIS +6
Skills Arcana +7, History +7
Damage Resistances Necrotic
Senses Passive Perception 11
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. The necrohampster is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast chromatic orb and mage armor at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, chill touch, mage hand, prestidigitation, shocking grasp

1st level (4 slots): cause fear, shield, mage armor, magic missile

2nd level (3 slots): melf's acid arrow, aganazzar's scorcher, nathair's mischief

3rd level (3 slots): summon lesser demons, summon undead, summon fey, animate dead

4th level (3 slots): summon greater demon, fabricate, stone shape*

5th level (3 slots): danse macabre, scrying, negative energy flood

6th level (1 slot): create undead, summon fiend

7th level (1 slot): symbol

8th level (1 slot): mighty fortress*

9th level (1 slot): imprisonment, wish

*The archmage casts these spells on itself before combat.

Actions

Multiattack. The necromancer makes three Arcane Burst attacks.

Shadow Bolt. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 3) necrotic damage.

 

Bonus Actions

Dark Arts (1/Day). The necromancer magically summons any amount of demons or undead whose combined challenge rating does not exceed 9. The summoned creatures appear in unoccupied spaces within 60 feet of the necrohampster, whom they obey. They take their turns immediately after the necrohampster. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Description

Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. A few instead use their powers for good, hunting Undead.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Habitat: DesertUrban

demonpanda1

Comments

Posts Quoted:
Reply
Clear All Quotes