Large Monstrosity
Armor Class 10 natural
Hit Points 12 (1d12 + 5)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
6 (-2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +5, CHA +5
Damage Vulnerabilities Poison
Damage Immunities Cold
Condition Immunities Frightened
Senses Passive Perception 2
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. eat the human, role 1d20+0 if it is blow 8 the fish will eat them doing 20 damage

 

Actions

Action Ranged Attack. splash  +# to hit, reach 60/5ft., #2. Hit:6 (1d10+1) [cold] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the big fish eats people and animals that get close to the river.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

battelhammer5677777

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