Medium Fiend, Lawful Evil
Armor Class 14 Armor
Hit Points 2 (1d4)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws CON +7
Damage Immunities Necrotic, Slashing
Senses Blindsight 120 ft., Passive Perception 14
Languages Abyssal, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Bloodied. Blood demons are immune to non-magical slashing damage, and necrotic damage.

Fiendish Warrior. The blood demon will use the summoners initiative +2.

Hellish Tenacity. When a blood demon is reduced to 0hp, they will give an allied blood demon +1d8 on their next damage roll (using respective damage).

Health. A blood demon has 1/4 the hp of the summoner.

 

Actions

Deadly Weapons. Attacks made by a blood demon are magical in order to overcome resistance.

Whip. Melee Weapon Attack: +3 to hit, reach 15 ft., 1 target. Hit: 14 (1d20 + 4) slashing damage. 

Blood Geyser. Ranged Weapon Attack: +6 to hit, range 6/66 ft., 2 targets. Hit: 8 (2d8) necrotic damage.

Description

A blood demon.

Habitat: Underdark

Malkiss

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