Armor Class
14
Armor
Hit Points
2
(1d4)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
18
(+4)
INT
6
(-2)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
CON +7
Damage Immunities
Necrotic, Slashing
Senses
Blindsight 120 ft., Passive Perception 14
Languages
Abyssal, Infernal
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Bloodied. Blood demons are immune to non-magical slashing damage, and necrotic damage.
Fiendish Warrior. The blood demon will use the summoners initiative +2.
Hellish Tenacity. When a blood demon is reduced to 0hp, they will give an allied blood demon +1d8 on their next damage roll (using respective damage).
Health. A blood demon has 1/4 the hp of the summoner.
Actions
Deadly Weapons. Attacks made by a blood demon are magical in order to overcome resistance.
Whip. Melee Weapon Attack: +3 to hit, reach 15 ft., 1 target. Hit: 14 (1d20 + 4) slashing damage.
Blood Geyser. Ranged Weapon Attack: +6 to hit, range 6/66 ft., 2 targets. Hit: 8 (2d8) necrotic damage.
Description
A blood demon.
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