Medium Humanoid, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 200 (14d10 + 56)
Speed 40 ft., Climb 40 ft.
STR
21 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +7, CHA +4
Skills Perception +5, Stealth +6, Survival +5
Damage Immunities Necrotic, Radiant
Senses Darkvision 120 ft., Passive Perception 15
Languages understands Draconic but can’t speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Avantis has advantage on saving throws against spells and other magical effects.

Change Face. As a bonus action, Avantis can change her face and demeanor to exhibit aspects of Chaos or Law.  She can only have one face on at a time and can end the effect on her turn as a bonus action. Her default face is that of Law.

  •  Face of Law. This face has long blonde hair and wears a top hat. She has a dispassionate expression. While in this form it gains the following abilities:
    • The Penance Gaze: When a creature that can see Avantis's eyes starts its turn within 30 feet of her, Avantis can force them to make a DC 20 Wisdom Saving throw if Avantis can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success the creature is restrained.
      Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see Avantis until the start of its next turn, when it can avert its eyes again. If the creature looks at Avantis in the meantime, it must immediately make the save.
    • Bond of Mutual Suffering. As an action, she can choose one ally within 60 feet. She can bond with this ally, taking half of all damage they take. This bond lasts for 1 minute or until she or the ally becomes unconscious.
    • Paragon of Balance. She cannot be Charmed or Frightened. In addition when she takes damage, she can use her reaction and choose one creature within 30 feet of her to take Radiant damage equal to the amount of damage she took.
    • Battlefield Balance. When Avantis makes an attack in this form, portals open up nearby each additional opponent within 60 feet. She then makes the attack against each opponent simultaneously.
  • The Face of Chaos. This face sports a crazed demonic smile and bright yellow eyes with bright red skin and thick black horns. While in this form, she gains the following abilities. 
    • Reversal. When a creature Avantis can see within 60 feet of it regains hit points, she can use her reaction to reduce the number of hit points regained to 0, and she deals necrotic damage equal to the number of hit points that were to be gained. 
    • Aura of Imbalance. Avantis radiates an aura of twisting chaos. When a creature starts its turn within 30 feet of Avantis, they must make a Dexterity Check DC 17 or fall prone.
    • Mimicry. When Avantis sees a creature within 60 feet use a class feature, racial trait, magic item or spell she can use that ability for the next minute. Her body shifts into whatever she needs to use the ability, including mimicing magical items. Once she copies the ability from a creature, she can't copy from them again for 1 minute.
    • Multiattack Defense. When a creature hits her with an attack, she gains a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. This effect stacks for each subsequent attack.

 

 

Actions

Cane. Melee Weapon Attack. +10 to hit. Reach 5ft. One creature. Hit: 15 (2d10 +4) bludgeoning damage.

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