Gargantuan Aberration, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 430 (50d10 + 130)
Speed 50 ft.
STR
24 (+7)
DEX
14 (+2)
CON
22 (+6)
INT
5 (-3)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws STR +13, CON +12, WIS +8
Skills Intimidation +9, Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 120 ft, Darkvision 120 ft, Passive Perception 15
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/day). If the Cat fails a saving throw, it can instead choose to succeed.

 

Actions

Multiattack. The cat makes 4 attacks, one of which can be an infect attack.

Tail tentacle. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage and the target must succeed a DC 15 Strength saving throw or become grappled.

Infect (Cat-Scratch Fever). Melee Weapon Attack: +10 to hit, range 5 ft., one target who is grappled. Hit: 18 (3d6 + 6) [damage type] damage. 

Soul-wrenching Yowl (Recharge 6).  All creatures within 60 feet of the Cat must succeed on a DC 16 Wisdom saving throw or become paralyzed until the end of the Cat's next turn.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

The Cat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The Cat regains spent legendary actions at the start of it's turn.

Cat Tentacle. The Cat makes a tentacle attack.

Paw Slam. All creatures within 5 feet of the Cat must make a DC 14 Strength saving throw or be pushed 10 feet away from it.

Commanding Meow. A creature within 60 feet of the Cat who is currently infected moves half its speed and makes a single weapon attack against a creature of your choice within range.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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