Legendary Resistance (3/day). If the Cat fails a saving throw, it can instead choose to succeed.
Multiattack. The cat makes 4 attacks, one of which can be an infect attack.
Tail tentacle. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage and the target must succeed a DC 15 Strength saving throw or become grappled.
Infect (Cat-Scratch Fever). Melee Weapon Attack: +10 to hit, range 5 ft., one target who is grappled. Hit: 18 (3d6 + 6) [damage type] damage.
Soul-wrenching Yowl (Recharge 6). All creatures within 60 feet of the Cat must succeed on a DC 16 Wisdom saving throw or become paralyzed until the end of the Cat's next turn.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
The Cat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The Cat regains spent legendary actions at the start of it's turn.
Cat Tentacle. The Cat makes a tentacle attack.
Paw Slam. All creatures within 5 feet of the Cat must make a DC 14 Strength saving throw or be pushed 10 feet away from it.
Commanding Meow. A creature within 60 feet of the Cat who is currently infected moves half its speed and makes a single weapon attack against a creature of your choice within range.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.