Large Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 95 (16d10 + 48)
Speed 20 ft., Swim 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Vulnerabilities Radiant
Damage Immunities Lightning, Necrotic
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Damage Resistance. Whenever the shambling mound is subjected to lightning, or an alternative form of elemental damage you select upon raising the mound, damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Corrupted Nature: The creature has a vulnerability to radiant but an invulnerability to necrotic damage

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Outright Engulf. The shambling mound engulfs up to two Medium or smaller creatures in range of it. The engulfed targets are blinded, restrained, and unable to breathe, and they must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have up to two creatures engulfed at a time.

Habitat: ForestSwamp

DouglasMacGarthur

Comments

Posts Quoted:
Reply
Clear All Quotes