Armor Class
16
(natural armor) +5 if in shell
Hit Points
52
(8d8 + 12)
Speed
30 ft., Swim 30 ft., Climb 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Saving Throws
STR +5
Damage Resistances
Cold, Slashing
Senses
Blindsight 30 ft., Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Crawkest can breathe air and water.
Tucking. The Crawkest can use its bonus action go into its shell to give it a +5 to AC, it must then use its bonus action to get out of its shell.
Actions
Multiattack. The Blue Crawkest can make two attacks, one with its claw and one with its water jet.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) Slashing damage, and the target is grappled (escape DC 14). The crab has two claws, which can grapple only one target.
Water Jet Spit. Ranged Weapon Attack: +5 to hit, reach 20/50ft., one target. Hit: 10 (2d8 + 2) Piercing damage.
Bonus Actions
Regeneration. The Blue Crawkest can use a bonus action to heal itself for 1d6 hp.
Previous Versions
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9/18/2022 9:33:27 PM
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Coming Soon
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