Large Aberration, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 457 (65d10 + 2)
Speed 75 ft., Walk 75 ft.
STR
18 (+4)
DEX
16 (+3)
CON
21 (+5)
INT
19 (+4)
WIS
5 (-3)
CHA
3 (-4)
Saving Throws STR +7, DEX +6, CON +8, INT +7
Skills Acrobatics +17, Athletics +18, Stealth +17, Survival +20
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Thunder, Damage Dealt By Traps
Senses Blindsight 657 ft., Darkvision 657 ft., Tremorsense 436 ft., Passive Perception 18
Languages Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hunter of the forest. If initiative success than the legendary action drop can be used on 2 party members as the first action. In or behind any tree, plant, bush, wall, or border or thing of not living of 11x8 or more feet can it hide behind.

Actions

Claws. Melee attack, 1-2 targets, 2 ft. range, To hit +10, Hit 7, (1d4-1) Slashing damage.

Kick. Melee attack, 1-2 targets, 2 ft. range, To hit +10, Hit 5, (1d4-1) Force damage.

Bite. Melee attack, 1target, 1 ft. range, To hit +7, Hit 7, (1d4) Piercing damage. If a Constitution check with a DC of 12+ fail then a extra 1 point of necrotic damage is dealt. (Charge 1-4)

Horns. Melee attack, 1-2 targets, 3 ft. range, To hit +9, Hit 6, (1d4) piercing damage.

Acid breath. Ranged spell attack, 1-3 targets, 35 ft. range, To hit +12, Hit 8, (1d4) Acid damage. 2 Necrotic damage. (Charge 1-5)

 

Legendary Actions

 

Drop. If the monster makes a dexterity success an attack engages and 1 player of choice is picked up and in a grapple on a strength check success the monster can claw the player this strength check is a DC of 16. Once the player is dropped from the chosen surface it takes, Hit 9, (1d6+1) fall damage.(Recharge 1-8) 

Monster Tags: abberation

Habitat: ForestGrasslandHillMountainSwampUnderdark

MONSTERBOI

Comments

Posts Quoted:
Reply
Clear All Quotes