Hunter of the forest. If initiative success than the legendary action drop can be used on 2 party members as the first action. In or behind any tree, plant, bush, wall, or border or thing of not living of 11x8 or more feet can it hide behind.
Claws. Melee attack, 1-2 targets, 2 ft. range, To hit +10, Hit 7, (1d4-1) Slashing damage.
Kick. Melee attack, 1-2 targets, 2 ft. range, To hit +10, Hit 5, (1d4-1) Force damage.
Bite. Melee attack, 1target, 1 ft. range, To hit +7, Hit 7, (1d4) Piercing damage. If a Constitution check with a DC of 12+ fail then a extra 1 point of necrotic damage is dealt. (Charge 1-4)
Horns. Melee attack, 1-2 targets, 3 ft. range, To hit +9, Hit 6, (1d4) piercing damage.
Acid breath. Ranged spell attack, 1-3 targets, 35 ft. range, To hit +12, Hit 8, (1d4) Acid damage. 2 Necrotic damage. (Charge 1-5)
Drop. If the monster makes a dexterity success an attack engages and 1 player of choice is picked up and in a grapple on a strength check success the monster can claw the player this strength check is a DC of 16. Once the player is dropped from the chosen surface it takes, Hit 9, (1d6+1) fall damage.(Recharge 1-8)
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