Charge. If the Armorhead Boar moves at least 30 feet straight toward a target and then hits it with a melee on the same turn the target takes an extra (2d6+5) bludgeoning damage.
Unbreakble:The Armorhead Boar is immune to the Exhausted condition.
Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Herd Protection:Every creature has disadvantage on any attack roll against a Armorhead Boar if said Armorhead Boar is within 10 feet of his ally.
Headsmash. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: +7 (1d10+5) bludgeoning damage.
Tusks. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 12 (2d6+5) piercing damage.
Description
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Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/19/2022 12:21:07 PM
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45
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1
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Coming Soon
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