Regenerate: If Undead Bullywug 's health reaches 0, make a DC 15 Strength saving throw. On a success, the creature regains 2d4 -1 hp. This can only be performed once per day.
Swamp Skin: Advantage on all stealth checks in the Swamp
Whack. Fists: +3 to hit, reach 5 ft., 1 target. Hit: 1d8-2 [Bludgeoning] damage.
Tough skinned: +4 AC on attacks that would leave this creature at 0 HP
Description
A horrific, nearly skeletal, visage of a bullywug. They rise from the swamp and clamber toward any thing foolish enough to go into the mud.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.