Small Undead (Bullywug), Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 6 (1d8 + 1)
Speed 35 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +4
Skills Stealth +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Regenerate: If Undead Bullywug  's health reaches 0, make a DC 15 Strength saving throw. On a success, the creature regains 2d4 -1 hp. This can only be performed once per day.


Swamp Skin: Advantage on all stealth checks in the Swamp 

 

Actions

 

Whack. Fists: +3 to hit, reach 5 ft., 1 target. Hit:  1d8-2 [Bludgeoning] damage. 

Reactions

Tough skinned: +4 AC on attacks that would leave this creature at 0 HP

Description

A horrific, nearly skeletal, visage of a bullywug. They rise from the swamp and clamber toward any thing foolish enough to go into the mud.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Swamp

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