Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Legendary Resistance (1/Day). If the bugbear fails a saving throw, it can choose to succeed instead.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. The bugbear makes two Great Morningstar attacks or two Javelin attacks.
Great Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage. If the target is a creature and the attack roll against the target succeeds by 5 or more, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of the bugbear's next turn
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage in melee or 8 (1d6 + 5) piercing damage at range.
The bugbear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bugbear regains spent legendary actions at the start of its turn.
Charge. The bugbear moves up to its speed.
Attack (Costs 2 Actions). The bugbear makes a melee or ranged attack.
Frighten Foes (Costs 1-3 Actions). The bugbear targets up to 3 enemies it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of bugbear’s next turn. It costs 1 legendary action per target.
Description
Believed to be blessed by the bugbear deity, the Champion of Hruggek is often the largest and mightiest bugbear of the tribe. Wielding an oversized morningstar, this monstrous bugbear can stagger even the hardiest of opponents if it hits them hard enough.
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