Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Sneak Attack (1/Turn). The bugbear deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't incapacitated and the bugbear doesn't have disadvantage on the attack roll.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the target can't breathe and takes 16 (4d4 + 6) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.
Description
Cunning and sneaky, the footpads serve as the tribe's scouts and assassins. They can infiltrate enemy camps, strangle targets quietly with their garrotes, and leave without getting noticed.
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