Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Spellcasting. The bugbear casts one of the following spells using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: resistance, sacred flame (2d8), thaumaturgy
1/day each: bane, banishment, blindness/deafness, cure wounds, dispel magic, glyph of warding, revivify
Multiattack. The bugbear makes two Morningstar attacks or uses Toxic Bolt twice.
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) psychic damage.
Toxic Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) poison damage, and the target is poisoned until the end of the bugbear's next turn.
Fury of Hruggek (Recharge 5–6). The bugbear targets up to 3 creatures it can see within 30 feet of it. Each target must succeed on a DC 13 Wisdom saving throw. On a failed save, a creature takes 13 (3d8) psychic damage and is frightened until the end of bugbear’s next turn. On a successful save, a creature takes half as much damage and isn't frightened.
Blessing of Hruggek (3/Day). The bugbear grants a + 5 bonus to an attack roll made by a goblinoid it can see within 30 feet of it. If the goblinoid hits, it deals an extra 7 (2d6) poison damage. The bugbear can make this choice after the roll is made but before it hits or misses.
Description
The priests often hold the most influence and political power of a tribe. They are primarily concerned with advancing Hruggek's and their tribes' interests, as well as their own. While they primarily serve as support, priests of Hruggek relish the opportunity to be in the thick of the battle, smiting foes with their empowered weapons as well as bestowing boons to nearby allies.
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