Medium Humanoid (Bullywug), Typically Neutral Evil
Armor Class 16 (hide armor, shield)
Hit Points 90 (12d8 + 36)
Speed 20 ft., Swim 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Bullywug
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Legendary Resistance (1/Day). If the bullywug fails a saving throw, it can choose to succeed instead.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The bullywug makes two melee attacks: one with its Bite and one with its Greatclub or Spear.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spear.  Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) poison damage.

Battle Croak (1/Day). The bullywug emits a frenzy-inducing croak. Up to six bullywug allies that are within 30 feet of this bullywug can use their reaction to move up to half their speed and make one melee weapon attack with advantage on the attack roll, but attack rolls against them have advantage until the start of their next turn. The bullywug can then take the Dash, Disengage, or Hide action as a bonus action.

Legendary Actions

The bugbear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bugbear regains spent legendary actions at the start of its turn.

Leap. The bullywug moves up to half its speed without provoking opportunity attacks.

Stab (Costs 2 Actions). The bullywug makes a Spear attack.

Reverberating Croak (Costs 3 Actions). The bullywug emits a loud and disorienting croak. Each creature not a bullywug within 20 feet of the bullywug and can hear the bullywug must succeed on a DC 12 Constitution saving throw or be stunned until the end of the bullywug's next turn.

Description

The greedy and opportunistic bullywug chieftain cares nothing more than to gorge on food and accumulate as much wealth as it can. It will not hesitate to sacrifice its kin for its own benefit. In battle, the chieftain can be a cunning foe. While it tries to avoid putting itself in direct harm, it knows how to utilize its powerful croaks to inspire its followers and disorient its foes. The tip of the chieftain's spear is always coated with serpent venom.

Habitat: Swamp

EchoVG

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