Firebending: Azula can control fire around her and change its properties, even to the point of being able to influence another casters fire spells.
Fire Whip: Melee Weapon Attack: +8 to hit, reach 15ft., 1 target. Hit: 14 (2d8 + 6) Slashing damage and 10 (1d6 + 7) Fire damage.
Fire Bolt: Ranged Weapon Attack: +6 to hit, range 30/80 ft., 1 target. Hit: 19 (4d6 + 7) Piercing damage and 31 (6d8 + 7) Fire damage.
Fireball (Recharge 5-6): Azula engulfs a target up to large size in a ball of fire. Choose a target within 40ft, the target must make a Dexterity Save (DC18) the target is captured in the ball. Whilst in the ball the creature is Deafened. At the start of their turn the creature must make a Constitution Save (DC 18) on a failed save the creature takes 3d8 Fire damage. At the end of their turn the creature can make a Dexterity Save (DC18) to escape the ball on a failed save the creature takes 10d6 fire damage but does escape the ball, on a successful save they escape without taking damage or use 10ft of movement to walk through it taking 10d6 fire damage.
Fire Shield: As a reaction Azula can throw up a fire shield that gives her +5 to her AC against projectiles until the start of her next turn, also any non magical projectiles are destroyed due to the heat..
Redirect Flow: As a reaction Azula can nullify any fire based spell. Make a contested Arcana check against Azula’s DC18, if they fail the attack is nullified, if they fail by 5 or more the attack is mirrored and sent back towards the caster. Azula can do this as many times as she likes per round even if she has Fire Shield active.
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