Barbed Hide. At the start of each of its turns, the devil deals 7 (2d6) piercing damage to any creature grappling it.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes one Tail attack and two Claw attacks. Alternatively, it can use Hurl Flame twice.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature other than an Undead or a Construct, it must succeed on a DC 15 Wisdom saving throw or be frightened. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success. If the target's saving throw is successful, the target is immune to being frightened by the devil's Claw for the next 24 hours.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, the devil can automatically hit the target with its Tail, and the devil can't make Tail attacks.
Spellcasting. The devil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
2/day each: hold person, major image
1/day: blight
Redirect Attack. When a creature the devil can see targets it with an attack, the devil chooses another ally within 5 feet of it. The two swap places, and the chosen ally becomes the target instead.
Directed Strike (2/Day). When a creature the devil can see within 30 feet of it makes an attack roll, and the creature can hear the devil, the devil grants advantage to that roll.
Description
Barbed devil captains were cruel and sadistic soldiers that displayed unusual cunning and tactical knowledge in battle, even when they were still alive. These hamatula warriors lead shock troops into battle, directing their attacks where they can do the most damage. They will not hesitate to sacrifice others to save their skin since they believe they are more valuable than any of their ilk.
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